Add redis support for distributed caching (#83)

* Add redis support for distributed caching

* Move towards the self-provided Redis connection pool and RESP protocol implementation.
Official redis client library won't work with yaegi.

* fixup! Move towards the self-provided Redis connection pool and RESP protocol implementation. Official redis client library won't work with yaegi.

* fixup! fixup! Move towards the self-provided Redis connection pool and RESP protocol implementation. Official redis client library won't work with yaegi.

* fixup! fixup! fixup! Move towards the self-provided Redis connection pool and RESP protocol implementation. Official redis client library won't work with yaegi.

* fixup! fixup! fixup! fixup! Move towards the self-provided Redis connection pool and RESP protocol implementation. Official redis client library won't work with yaegi.

* fixup! fixup! fixup! fixup! fixup! Move towards the self-provided Redis connection pool and RESP protocol implementation. Official redis client library won't work with yaegi.

* ... and another all nighter.

* fixup! ... and another all nighter.

* fixup! fixup! ... and another all nighter.

* fixup! fixup! fixup! ... and another all nighter.

* Resolve issue #85 by adding ability to set custom claims in JWT tokens

* Remove redundant validation in auth middleware ( issue #89 )

* Add ability to set cookie prefix for session cookies ( #87 )

* fixup! Add ability to set cookie prefix for session cookies ( #87 )

* Add ability to set cookie max age - issue #91

* Potential fix for code scanning alert no. 10: Size computation for allocation may overflow

Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>

* fixup! Merge main into 0.8.0-redis: resolve conflicts

---------

Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
This commit is contained in:
2025-11-30 02:18:46 +00:00
committed by GitHub
co-authored by Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
parent 5fcbd54955
commit e64fc7f730
318 changed files with 100989 additions and 948 deletions
+24
View File
@@ -0,0 +1,24 @@
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
+1
View File
@@ -0,0 +1 @@
Copied from https://github.com/layeh/gopher-json and https://github.com/alicebob/gopher-json
+189
View File
@@ -0,0 +1,189 @@
package json
import (
"encoding/json"
"errors"
"github.com/yuin/gopher-lua"
)
// Preload adds json to the given Lua state's package.preload table. After it
// has been preloaded, it can be loaded using require:
//
// local json = require("json")
func Preload(L *lua.LState) {
L.PreloadModule("json", Loader)
}
// Loader is the module loader function.
func Loader(L *lua.LState) int {
t := L.NewTable()
L.SetFuncs(t, api)
L.Push(t)
return 1
}
var api = map[string]lua.LGFunction{
"decode": apiDecode,
"encode": apiEncode,
}
func apiDecode(L *lua.LState) int {
if L.GetTop() != 1 {
L.Error(lua.LString("bad argument #1 to decode"), 1)
return 0
}
str := L.CheckString(1)
value, err := Decode(L, []byte(str))
if err != nil {
L.Push(lua.LNil)
L.Push(lua.LString(err.Error()))
return 2
}
L.Push(value)
return 1
}
func apiEncode(L *lua.LState) int {
if L.GetTop() != 1 {
L.Error(lua.LString("bad argument #1 to encode"), 1)
return 0
}
value := L.CheckAny(1)
data, err := Encode(value)
if err != nil {
L.Push(lua.LNil)
L.Push(lua.LString(err.Error()))
return 2
}
L.Push(lua.LString(string(data)))
return 1
}
var (
errNested = errors.New("cannot encode recursively nested tables to JSON")
errSparseArray = errors.New("cannot encode sparse array")
errInvalidKeys = errors.New("cannot encode mixed or invalid key types")
)
type invalidTypeError lua.LValueType
func (i invalidTypeError) Error() string {
return `cannot encode ` + lua.LValueType(i).String() + ` to JSON`
}
// Encode returns the JSON encoding of value.
func Encode(value lua.LValue) ([]byte, error) {
return json.Marshal(jsonValue{
LValue: value,
visited: make(map[*lua.LTable]bool),
})
}
type jsonValue struct {
lua.LValue
visited map[*lua.LTable]bool
}
func (j jsonValue) MarshalJSON() (data []byte, err error) {
switch converted := j.LValue.(type) {
case lua.LBool:
data, err = json.Marshal(bool(converted))
case lua.LNumber:
data, err = json.Marshal(float64(converted))
case *lua.LNilType:
data = []byte(`null`)
case lua.LString:
data, err = json.Marshal(string(converted))
case *lua.LTable:
if j.visited[converted] {
return nil, errNested
}
j.visited[converted] = true
key, value := converted.Next(lua.LNil)
switch key.Type() {
case lua.LTNil: // empty table
data = []byte(`[]`)
case lua.LTNumber:
arr := make([]jsonValue, 0, converted.Len())
expectedKey := lua.LNumber(1)
for key != lua.LNil {
if key.Type() != lua.LTNumber {
err = errInvalidKeys
return
}
if expectedKey != key {
err = errSparseArray
return
}
arr = append(arr, jsonValue{value, j.visited})
expectedKey++
key, value = converted.Next(key)
}
data, err = json.Marshal(arr)
case lua.LTString:
obj := make(map[string]jsonValue)
for key != lua.LNil {
if key.Type() != lua.LTString {
err = errInvalidKeys
return
}
obj[key.String()] = jsonValue{value, j.visited}
key, value = converted.Next(key)
}
data, err = json.Marshal(obj)
default:
err = errInvalidKeys
}
default:
err = invalidTypeError(j.LValue.Type())
}
return
}
// Decode converts the JSON encoded data to Lua values.
func Decode(L *lua.LState, data []byte) (lua.LValue, error) {
var value interface{}
err := json.Unmarshal(data, &value)
if err != nil {
return nil, err
}
return DecodeValue(L, value), nil
}
// DecodeValue converts the value to a Lua value.
//
// This function only converts values that the encoding/json package decodes to.
// All other values will return lua.LNil.
func DecodeValue(L *lua.LState, value interface{}) lua.LValue {
switch converted := value.(type) {
case bool:
return lua.LBool(converted)
case float64:
return lua.LNumber(converted)
case string:
return lua.LString(converted)
case json.Number:
return lua.LString(converted)
case []interface{}:
arr := L.CreateTable(len(converted), 0)
for _, item := range converted {
arr.Append(DecodeValue(L, item))
}
return arr
case map[string]interface{}:
tbl := L.CreateTable(0, len(converted))
for key, item := range converted {
tbl.RawSetH(lua.LString(key), DecodeValue(L, item))
}
return tbl
case nil:
return lua.LNil
}
return lua.LNil
}