Add redis support for distributed caching

This commit is contained in:
2025-10-19 01:05:41 +01:00
parent e45b06c86d
commit 92a058da83
238 changed files with 78024 additions and 124 deletions
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This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
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Copied from https://github.com/layeh/gopher-json and https://github.com/alicebob/gopher-json
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package json
import (
"encoding/json"
"errors"
"github.com/yuin/gopher-lua"
)
// Preload adds json to the given Lua state's package.preload table. After it
// has been preloaded, it can be loaded using require:
//
// local json = require("json")
func Preload(L *lua.LState) {
L.PreloadModule("json", Loader)
}
// Loader is the module loader function.
func Loader(L *lua.LState) int {
t := L.NewTable()
L.SetFuncs(t, api)
L.Push(t)
return 1
}
var api = map[string]lua.LGFunction{
"decode": apiDecode,
"encode": apiEncode,
}
func apiDecode(L *lua.LState) int {
if L.GetTop() != 1 {
L.Error(lua.LString("bad argument #1 to decode"), 1)
return 0
}
str := L.CheckString(1)
value, err := Decode(L, []byte(str))
if err != nil {
L.Push(lua.LNil)
L.Push(lua.LString(err.Error()))
return 2
}
L.Push(value)
return 1
}
func apiEncode(L *lua.LState) int {
if L.GetTop() != 1 {
L.Error(lua.LString("bad argument #1 to encode"), 1)
return 0
}
value := L.CheckAny(1)
data, err := Encode(value)
if err != nil {
L.Push(lua.LNil)
L.Push(lua.LString(err.Error()))
return 2
}
L.Push(lua.LString(string(data)))
return 1
}
var (
errNested = errors.New("cannot encode recursively nested tables to JSON")
errSparseArray = errors.New("cannot encode sparse array")
errInvalidKeys = errors.New("cannot encode mixed or invalid key types")
)
type invalidTypeError lua.LValueType
func (i invalidTypeError) Error() string {
return `cannot encode ` + lua.LValueType(i).String() + ` to JSON`
}
// Encode returns the JSON encoding of value.
func Encode(value lua.LValue) ([]byte, error) {
return json.Marshal(jsonValue{
LValue: value,
visited: make(map[*lua.LTable]bool),
})
}
type jsonValue struct {
lua.LValue
visited map[*lua.LTable]bool
}
func (j jsonValue) MarshalJSON() (data []byte, err error) {
switch converted := j.LValue.(type) {
case lua.LBool:
data, err = json.Marshal(bool(converted))
case lua.LNumber:
data, err = json.Marshal(float64(converted))
case *lua.LNilType:
data = []byte(`null`)
case lua.LString:
data, err = json.Marshal(string(converted))
case *lua.LTable:
if j.visited[converted] {
return nil, errNested
}
j.visited[converted] = true
key, value := converted.Next(lua.LNil)
switch key.Type() {
case lua.LTNil: // empty table
data = []byte(`[]`)
case lua.LTNumber:
arr := make([]jsonValue, 0, converted.Len())
expectedKey := lua.LNumber(1)
for key != lua.LNil {
if key.Type() != lua.LTNumber {
err = errInvalidKeys
return
}
if expectedKey != key {
err = errSparseArray
return
}
arr = append(arr, jsonValue{value, j.visited})
expectedKey++
key, value = converted.Next(key)
}
data, err = json.Marshal(arr)
case lua.LTString:
obj := make(map[string]jsonValue)
for key != lua.LNil {
if key.Type() != lua.LTString {
err = errInvalidKeys
return
}
obj[key.String()] = jsonValue{value, j.visited}
key, value = converted.Next(key)
}
data, err = json.Marshal(obj)
default:
err = errInvalidKeys
}
default:
err = invalidTypeError(j.LValue.Type())
}
return
}
// Decode converts the JSON encoded data to Lua values.
func Decode(L *lua.LState, data []byte) (lua.LValue, error) {
var value interface{}
err := json.Unmarshal(data, &value)
if err != nil {
return nil, err
}
return DecodeValue(L, value), nil
}
// DecodeValue converts the value to a Lua value.
//
// This function only converts values that the encoding/json package decodes to.
// All other values will return lua.LNil.
func DecodeValue(L *lua.LState, value interface{}) lua.LValue {
switch converted := value.(type) {
case bool:
return lua.LBool(converted)
case float64:
return lua.LNumber(converted)
case string:
return lua.LString(converted)
case json.Number:
return lua.LString(converted)
case []interface{}:
arr := L.CreateTable(len(converted), 0)
for _, item := range converted {
arr.Append(DecodeValue(L, item))
}
return arr
case map[string]interface{}:
tbl := L.CreateTable(0, len(converted))
for key, item := range converted {
tbl.RawSetH(lua.LString(key), DecodeValue(L, item))
}
return tbl
case nil:
return lua.LNil
}
return lua.LNil
}