bannedUsersIDs (sync.Map) was modified by admin Store/Delete (apiBanUser/
apiUnbanUser) and by loadBannedUsers->replaceBannedUsers, which does a
clear-then-rebuild (Range-Delete then Store). The flock only serialized
FILE I/O, not the in-memory map, so a reload could clear a just-applied
ban before storeBannedUsers snapshotted it (or persist the wiped set to
disk).
Add bannedUsersMu (mutex) held across both the map update and the file
write in the admin path, and across the clear-then-rebuild in
replaceBannedUsers. Lock ordering: bannedUsersMu before the file lock;
loadBannedUsers now releases its file read lock before applying the
snapshot, so no ordering inversion and no deadlock.
Also harden the connection-pool health type assertion against a missing
map key (apiConnectionPoolHealth).
Test: TestBannedUsersConcurrentModifyAndReload (concurrent modify +
reload must not lose a persisted ban; race-free under -race).