// Package sse provides Server-Sent Events broadcasting for claude-mnemonic. package sse import ( "encoding/json" "fmt" "net/http" "sync" "time" "github.com/rs/zerolog/log" ) const ( // WriteTimeout is the timeout for writing to SSE clients. // Prevents blocking on stale connections. WriteTimeout = 2 * time.Second ) // Client represents a connected SSE client. type Client struct { Writer http.ResponseWriter Flusher http.Flusher Done chan struct{} ID string } // Broadcaster manages SSE client connections and message broadcasting. type Broadcaster struct { clients map[string]*Client mu sync.RWMutex nextID int } // NewBroadcaster creates a new SSE broadcaster. func NewBroadcaster() *Broadcaster { return &Broadcaster{ clients: make(map[string]*Client), } } // AddClient adds a new SSE client connection. func (b *Broadcaster) AddClient(w http.ResponseWriter) (*Client, error) { flusher, ok := w.(http.Flusher) if !ok { return nil, fmt.Errorf("streaming not supported") } b.mu.Lock() b.nextID++ id := fmt.Sprintf("client-%d", b.nextID) client := &Client{ ID: id, Writer: w, Flusher: flusher, Done: make(chan struct{}), } b.clients[id] = client clientCount := len(b.clients) b.mu.Unlock() log.Debug(). Str("clientId", id). Int("totalClients", clientCount). Msg("SSE client connected") return client, nil } // RemoveClient removes a client connection. func (b *Broadcaster) RemoveClient(client *Client) { b.mu.Lock() delete(b.clients, client.ID) clientCount := len(b.clients) b.mu.Unlock() close(client.Done) log.Debug(). Str("clientId", client.ID). Int("totalClients", clientCount). Msg("SSE client disconnected") } // removeClientByID removes a client by ID (for dead client cleanup). func (b *Broadcaster) removeClientByID(id string) { b.mu.Lock() client, exists := b.clients[id] if exists { delete(b.clients, id) } clientCount := len(b.clients) b.mu.Unlock() if exists && client.Done != nil { select { case <-client.Done: // Already closed default: close(client.Done) } } log.Debug(). Str("clientId", id). Int("totalClients", clientCount). Msg("Dead SSE client removed") } // Broadcast sends a message to all connected clients. // Uses non-blocking writes with timeout to prevent stale connections from blocking. func (b *Broadcaster) Broadcast(data interface{}) { jsonData, err := json.Marshal(data) if err != nil { log.Error().Err(err).Msg("Failed to marshal SSE data") return } message := fmt.Sprintf("data: %s\n\n", jsonData) b.mu.RLock() clients := make([]*Client, 0, len(b.clients)) for _, client := range b.clients { clients = append(clients, client) } b.mu.RUnlock() if len(clients) == 0 { return } // Use a channel to collect dead clients from concurrent writes deadClientsCh := make(chan string, len(clients)) var wg sync.WaitGroup for _, client := range clients { select { case <-client.Done: continue default: wg.Add(1) go func(c *Client) { defer wg.Done() b.writeToClient(c, message, deadClientsCh) }(client) } } // Wait for all writes to complete (with their individual timeouts) wg.Wait() close(deadClientsCh) // Remove dead clients for clientID := range deadClientsCh { b.removeClientByID(clientID) } } // writeToClient writes a message to a single client with timeout. func (b *Broadcaster) writeToClient(client *Client, message string, deadCh chan<- string) { // Use a timeout channel to prevent blocking on stale connections done := make(chan struct{}) go func() { defer close(done) _, err := client.Writer.Write([]byte(message)) if err != nil { log.Debug(). Str("clientId", client.ID). Err(err). Msg("Failed to write to SSE client, marking for removal") deadCh <- client.ID return } client.Flusher.Flush() }() select { case <-done: // Write completed successfully case <-time.After(WriteTimeout): log.Warn(). Str("clientId", client.ID). Dur("timeout", WriteTimeout). Msg("SSE write timed out, marking client for removal") deadCh <- client.ID case <-client.Done: // Client disconnected during write } } // ClientCount returns the number of connected clients. func (b *Broadcaster) ClientCount() int { b.mu.RLock() defer b.mu.RUnlock() return len(b.clients) } // HandleSSE handles an SSE connection request. func (b *Broadcaster) HandleSSE(w http.ResponseWriter, r *http.Request) { // Set SSE headers w.Header().Set("Content-Type", "text/event-stream") w.Header().Set("Cache-Control", "no-cache") w.Header().Set("Connection", "keep-alive") w.Header().Set("Access-Control-Allow-Origin", "*") client, err := b.AddClient(w) if err != nil { http.Error(w, err.Error(), http.StatusInternalServerError) return } defer b.RemoveClient(client) // Send initial connection message fmt.Fprintf(w, "data: {\"type\":\"connected\",\"clientId\":\"%s\"}\n\n", client.ID) client.Flusher.Flush() // Wait for client disconnect <-r.Context().Done() }